Low poly mantle clock game asset

Low poly mantle clock game asset

sketchfab

The handles and pendulum are designed to be separately movable, allowing for precise control over each component. No animations are included, giving users full flexibility in their implementation. The Diffuse material can now be used as a glass material, with PBR settings available separately. If additional assistance or tweaks are needed, please don't hesitate to ask! Feedback and requests are always welcome. Note: In the event that the PBR settings fail to work in your engine, the loose parts have been embedded within the main UV coordinates, making it possible to edit those components for a single texture that encompasses all subparts.

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