Low Poly Insane Asylum Corridor With PBR Materials Low-poly  3D model

Low Poly Insane Asylum Corridor With PBR Materials Low-poly 3D model

cgtrader

This mental asylum scene features a spooky corridor and an old, rundown padded cell, all created using Blender's Cycles engine with PBR materials. Ideal for horror films and games, the set measures approximately 13 meters in length. The doors are modeled realistically, with the exception of the cell door which has a pre-set pivot point for convenience. The PBR material includes diffuse, metal, roughness, emission, and normal maps, all at 4096px resolution. With a total of 15 textures, this low-poly and game-ready model is also subdivisible and maintains its shape when subdivided thanks to holding edges. The door at the end of the main hallway is functional, while the others are fused shut for aesthetic purposes. Although the design isn't modular by default, it can be modified with some effort. The walls can be repeated indefinitely if you hide seams with sharp turns, but the floor requires tiling for full modularity. This design choice emphasizes dirt buildup near the corners. The scene includes two samples of a ceiling light - one on and one off. To turn it on, simply select the lamp geometry and assign it the LampEmission material. Please note that this material does not function as a light source in Eevee at present, but may work in future versions.

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