
Low Poly Hands On Throttle and Stick for VR
sketchfab
I'm developing a high-fidelity drone ground control station, complete with realistic hotas controls. The project is being created for an immersive VR experience using Unreal Engine 4 as the game engine. To build this detailed simulation, I leveraged several powerful tools: Blender for 3D modeling, Substance Painter and Substance Designer for advanced material creation, and Photoshop for final texture editing. Check out the fully realized ground control station in its entirety by visiting https://marcosvgon.blogspot.com/2019/07/modelos-hotas-2019.html.
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