
Low poly Damaged Mossy Rock 20 190430 Low-poly 3D model
cgtrader
I'm a skilled 3D artist with over ten years of experience, and I specialize in crafting immersive assets for games and films. My areas of expertise include creating realistic landscapes that transport you to another world – think majestic mountains, ancient caves, sprawling valleys, sun-kissed beaches, or the vast expanse of the ocean. When it comes to bringing these environments to life, I pay close attention to every detail. High-quality textures are my bread and butter, whether I'm working with basic channels or pushing the boundaries of what's possible. Whether you're developing a AAA game or a thought-provoking film, my assets can seamlessly integrate into your workflow. The thing that sets me apart is my ability to capture the unique essence – or soul – of each terrain. From the lush jungle foliage to the eerie underwater environments, I strive to infuse every landscape with a distinct character and personality. My extensive experience working on diverse projects has allowed me to hone my skills and adapt to various software and render engines. Some of my preferred formats include Obj, Fbx 2010, 3ds, and Dae, allowing for flexibility in post-production and making it easy for clients to import into their pipelines. When you choose my assets, you're not just getting high-quality graphics – you're investing in a collaborative experience that brings your creative vision to life. The resolution of my textures? An impressive 4096 x 4096 pixels per layer, offering unparalleled detail and precision. You can use them to enhance basic channels, giving your terrain an extra dimension of realism. Each of the texture types I create (Color, Normal, Roughness, Occlusion) complements my masterfully crafted shapes and allows you to fine-tune the visual experience of your project. Whether it's creating expansive ocean landscapes or designing intricately textured rocks, my dedication to excellence shines through in every pixel and polygon. For each client interaction, I remain vigilant, listening carefully to their needs, making necessary adjustments as we work together. In an era where time is money, my goal is straightforward – supply exactly what clients need efficiently. The number of polygons I can render with 4000 vertices per shape allows me to generate complex models quickly without sacrificing visual quality. This process is streamlined across a wide range of platforms and software programs that developers use. High-quality visuals play an important part in any entertainment production. What separates you from a less engaged service?
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