Low poly Damaged Lichen Rock 01 190907 Low-poly  3D model

Low poly Damaged Lichen Rock 01 190907 Low-poly 3D model

cgtrader

Here's the Spun Text. Person: Model Poly Count: There are 5,000 polygons and 2,500 vertices per model shape in this object. This high level of detail provides a robust three-dimensional image that appears authentic when rendered. Asset Details: Resolution: 4096 x 4096 (Full HD) Resolution Texture Image File High Definition images have multiple color channels which offer various rendering options such as normal maps for added depth or detailed information to aid visual artists in achieving high-fidelity outcomes with the use of digital compositing, rendering and texturing software tools. File Format Compatibility: This object file format supports several standard model export file types: Obj: Standard format utilized in video games FBX 2010 - compatible across game development engines. 3ds : Software utilized for creation. (also suitable for export) Product Characteristics: The High-Definition textures used in this project are created by combining color channels, including base texture information along with normal maps and other attributes essential for real world-like rendering, which allows developers and visual artists the creative freedom to produce authentic digital representations in game design software tools. I'm an expert in the field of three-dimensional modeling as well as 3D visualization; particularly skilled at designing assets (like environments and buildings) that are specifically designed for video games and movies using top end high resolution textures with several layers of realistic visual attributes including texture, normal maps and surface finish data - suitable across all game development platforms. I specialize in generating detailed terrain scenes, whether it be rocky terrain like mountain ranges or valleys near rivers where I combine mossy trees along cliff walls near a jungle; 3D rendered environments which also incorporate the 'character' unique features such as a beach at sunset or even interior dark caves within underground spaces, that each has its very own style to add ambiance for gamers in their adventures or immersive world stories - a truly distinct personality that resonates. In doing this I am well versed on what can actually make the 'Soul of an Environment', with years of experience as both the designer and provider of diverse game worlds to my numerous customers worldwide, giving unique details that every player and viewer love when exploring and witnessing such amazing realms which brings each project into a rich world!

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