
Low poly city house 3D model
cgtrader
Creating a low-poly old city house model in Blender 2.80 requires a strategic approach to simplifying complex architectural details while maintaining the essence of the original structure's character. To begin, select all objects in your scene and press Ctrl+A to apply any transformations that have been applied to them. This ensures that your mesh will be accurately reflected in your low-poly model. Next, switch over to Edit Mode by pressing Tab and use the Select Linked function (Ctrl+L) to choose all faces of your house that you want to convert into a lower polygon count. Once you've selected all the faces you wish to convert, go back to Object Mode and apply a Subdivision Surface modifier (Ctrl+Shift+S). This will give you more control over how many polygons are added to each face. Now, it's time to start reducing the number of polygons in your model while maintaining its overall integrity. To do this, use the Decimate modifier (Ctrl+Shift+D) on all objects that need it.
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