Low Poly Ciri
sketchfab
I created this piece as a challenge within an art test conducted by Blowfish studios. They tasked me with crafting Ciri from The Witcher series using a 2000 triangle limit for both the character and their weapon, with a maximum texture size of 256 pixels. The final mesh consisted precisely of 2000 triangles. Additionally, I fully rigged and animated her, but those steps were completed afterwards as I aimed to master importing characters into Unreal Engine 4.
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