Low poly Character Cartoon Basemesh - Mike Tyson Low-poly 3D model
cgtrader
The model encompasses three principal components: ocular units, corporeal framework, and lashes. Ocular Units comprise 274 verts and 256 quad-faces, with an accompanying vertex count. Corporal Framework consists of 7,197 verts and 7,223 quad-faces. Lashes exhibit 360 verts and 252 quad-faces, thereby facilitating manipulation. Suitable for any cinematic project or gaming endeavour due to its low poly configuration. An all-quad mesh offers effortless customization, upgrade options, and adaptability for in-house models. A smooth anatomy edge facilitates rigging, posing, and subsequent animation endeavours. UV maps have been strategically designed without any overlap, simplifying modifications and future upgradations. The provided model's texture materialises as semi-realistic visualisations. In accordance with these demands: the 4096x4096 pixel array serves to constitute a cohesive overall aesthetic, rendering the corporeal aspect vividly detailed. Further detailing has been carefully crafted on an equal basis in both eyelashes and ocular regions through provision of 2048x2048 texture templates encompassing six distinctive ocular variations. File formats currently being catered include maya v3.6 and fbx formats specifically for rendering via the 'VRAY Subdivision attributes settings'. These specific options enable high-definition rendering. Maya versions offered incorporate a compatible Maya2018 with 'Vray 3.6 settings'. This is accompanied by obj format capabilities catering for flexibility. The following model is rendered available to potential clientele. Thank you to everyone exhibiting genuine interest in our creation. In order to access comprehensive visual data, feel free to acquire any one of the below-cataloged image templates corresponding specifically to these respective areas and elements, thus giving them prominence.
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