Low poly Character Cartoon Basemesh - Donald Trump V2 Low-poly  3D model

Low poly Character Cartoon Basemesh - Donald Trump V2 Low-poly 3D model

cgtrader

The model consists of 4 distinct components: the torso, arms, legs, and face. Face details include 360 polygon edges and a total of 7197 quad-faces in Maya 2018. In Maya 2018, body geometry utilizes a 4096x4096 semi-realistic texture. Each individual eye is represented by a simple shape made up of just 274 vertices, resulting in 256 quad-faces when used with vray 3.6 subdivision attributes. The facial features include intricate eyelashes composed of a staggering 360 polygon edges and totaling 252 quad-faces. UV coordinates are also carefully pre-generated for both the entire face area, reducing unnecessary data during editing processes by using an all-quad mesh layout, providing flexible editability through this method alone; allowing rigging & animation professionals great ease while optimizing memory space due their streamlined structure. The character base-mesh has an efficient use of 4k resolution on body with vray ready subdivision attributes. Six various colors can be easily implemented within these provided eye templates. This high definition imagery will enable any director/character artist working inside standard game development or Hollywood studios complete versatility regarding personal taste and needs thanks largely from detailed material/textures found above. A variety of export formats are supported: including both Maya 2018 (.ma & .mb) Fbx (facile for easy rendering into engines without issues like unrenderable materials; just copy/paste your exported fbx straight away into software of preference), along Obj, as well ensuring a hassle-free process whether transitioning projects across programs, or simply preparing them ready use by clients directly. This character has its anatomy defined accurately giving precise control when dealing various movements required for smooth flow and fluid motion animation due careful arrangement mesh so no tedious tweaking later found after export either because pre-export adjustments ensure proper compatibility throughout rendering processes involved - just import desired template in your favourite animation/CG creation environment software today, start exploring the creative aspects without delays related lengthy configuration requirements or material optimization since provided information already covers them perfectly leaving artists completely at liberty create & customize according needs of project undertaken currently.

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