Low-Poly Barbarian Commander

Low-Poly Barbarian Commander

sketchfab

A complete overhaul of my Unreal Engine 3D character model. The low-poly barbarian was expertly crafted in 3ds Max using precise modeling techniques, complemented by the addition of detailed normals achieved through Mudbox sculpting. Next, a robust texture map was created in Substance Painter and further refined with selective edits in Photoshop for a polished finish.

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