
LOUIS chair houses the world 3D model
cgtrader
This 3D model was originally crafted using Sketchup 8 before being converted into other 3D formats. Native format is .skp, while the 3ds Max scene utilizes 3ds Max 2016 version, rendered with Vray 3.00 Ref. 147363 Dimensions (cm): H 94 x W 48 x PR 55 Weight: 0.10 Kg Inspired by the Louis XVI period furniture, this chair boasts exceptional refinement! It seamlessly blends with a garden in classical style. Deco detail showcases its rounded back and expertly worked feet that bring an unmistakable touch of chic. Highlights include its teak slats which add a natural note to that chair. If you appreciate classical decor, explore this recycled teak table QUIBERON. \nRef: 147363, Price: $199.90\n\nTextures can be found in .skp file\n\nHow do I extract textures from .skp file?\n\nIf you possess any of the following software, it is easy to proceed. Follow these guidelines:\n\nSketchup (Free)\n\nSimply export the image as your chosen 2D file under the File/Export/2d Graphic - dropdown option.\n\nAlternatively:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and ensure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.\n\nC4D (Trial version is sufficient)\n\nImporting .skp file to C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen importing the .skp file to 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find textures there. You may also export an fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (Trial version is sufficient)\n\nImport .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures to any folder you like.
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