
LOT 2 PILLOWS SUNNY ORANGE 50 houses the world 3D model
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This 3D model was originally created with Sketchup 8 before being converted to all other formats including native .skp. The 3ds Max scene is built on version 2016, rendered using Vray 3.00 CATALOGUE 2014.\nRef: 140221 Price:\nPolygons: 1968 \n\nTextures are stored within the .skp file for access and export.\n\nFor users possessing the following software, extracting textures becomes easy to accomplish by following these guidelines provided below.\n\nSketchup (Free)\n\nBegin by exporting an image from your choice of 2D file using File/Export/2d Graphic option.\nAlternatively,\nOpen File -> Export -> 3D Model and select a COLLADA File (*.dae) as the export format. Under options, ensure that Export Texture Maps is enabled to initiate texture map export. Proceed to locate the exported .dae file, then within the directory find a folder named with the same name as the exported .dae file, housing all available textures.\n\nC4D (Even a trial version will suffice)\n\nUpon importing a .skp file into C4D, an auto-generated folder containing all necessary textures is made accessible alongside the imported .skp file itself for immediate retrieval and use in your work. No additional setup required.\n\n3ds Max\n\nFollowing successful importation of a .skp model into 3ds Max, the stored texture files can be found at the designated path of ..3dsMaxsceneassetsimages where they await ready extraction or utilization within other relevant tools and operations.\nFor added convenience in texture retrieval, the Export fbx option with Embed media checked allows an automated generation of a texture folder along with the exported .fbx file.\n\nRhinoceros 3D (Use trial versions as well)\n\nBy importing a .skp file into Rhinoceros 3D, access to material editor opens through the Panel selection in material. Here you will find textures ready for use or export; all one has to do is open texture panel by selecting any texture-bearing material then clicking on its name while in Textures section to see it listed. From there, accessing ..AppDataLocalTempembedded_files is as simple as clicking three dots.\nTextures within the mentioned path are easily accessed and ready for copy/pasting to their desired destination folder as needed.
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