Los Angeles City Low-poly  3D model

Los Angeles City Low-poly 3D model

cgtrader

A highly detailed 3D representation of Los Angeles City has been created using 2019 map data, where roads, railways, land, water, and buildings are meticulously crafted with precision. Real-world data was used to construct buildings that closely resemble their counterparts in the city. For areas where accurate data is not available, random structures were strategically added to enhance realism. A well-organized hierarchy was implemented to properly categorize objects by type. Names for each object are also clear and descriptive. Each building features a clean Flat UV map, with the majority of them possessing properly unwrapped textures. Some exceptions exist due to the application of cubic mapping techniques. The 3D scene contains an assortment of real-world groups and objects, carefully extracted from genuine data. * The 'AERIALWAY' includes elements such as aerial roads and taxiways found at aerodromes. * Buildings vary widely in terms of their shapes, functions, and uses, from low-cost apartment complexes to luxurious hotels. Many can be grouped together as residential areas for individuals seeking community and quietness or office buildings for entrepreneurs with plenty of workspace and the potential for meeting new business contacts or customers at commercial retail locations. Realistic details are represented through proper usage of natural and manmade elements. * Various types of barriers that control movement on different sections. * Specific landmarks in place like highways (expressways and main roads), tourist places like historic buildings and rivers. All materials, as mentioned earlier can easily be altered using new textures by altering colors to achieve an even more realistic look or the appearance entirely of every object found within. This map scene can also handle adding random texture on its components and due to it is designed based off minimal detail which provides smooth usage for those devices that run slowly at the highest frame rates such as in a highly-detailed scene (1:1) that measures 100 square cm

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