
Longsword 1C Low-poly 3D model
cgtrader
This is a scale model of a Longsword. Initially designed with Blender 2.81, it has been expertly textured using Substance Painter. || USEAGE || Perfect for applications in broadcast television, advertising campaigns, design visualization projects, real-time environments, and even video games, this versatile model adapts seamlessly to various industries. || SPECS || Comprised of 1 separate object, the total polygon count comes out to 842. Blender Cycles materials ensure a precise level of realism throughout the model. || PRESENTATION IMAGES || Rendered images can be previewed in high-quality due to all render settings being rendered with Blender Cycles Renderer. This renders the product fully prepared for final production-ready output. An already-set rendering setup comes standard within the files provided, simplifying your process. || TEXTURES || Textures used within this project operate on 8 bits per channel guaranteeing seamless transition across material changes throughout all render iterations. List of textures include: - Longsword_1C_AO.png with dimensions of 1024x1024 pixels - Longsword_1C_BaseColor.png at dimensions of 1024x1024 pixels - Longsword_1C_Metallic.png measured at a total of 1024x1024 pixels in size. - A special note is included on Longsword_1C_Normal.png where, dimensions measure in as 1024x1024 with orientation as X+Y-Z+, this helps in providing an optimal and highly accurate 3D texture preview - Lastly Longsword_1C_Roughness.png was measured in size to be at a resolution of 1024x1024 pixels. As for image mapping and overall optimization of visual details the file named Arboretum.hdr takes a dimension count in total measurements at 1024 x 512. || GENERAL || Care has been taken that the entire design follows the standard metric system ensuring absolute accuracy in measurement - which ensures seamless application of these components in an integrated environment such as any commercial production house with industry-leading equipment. What's more this means it supports integration from one particular rendering software directly. || INSTRUCTIONS || To begin rendering immediately you only need to combine and compile your models files with accompanying images in the same main directory then get going - simple. No matter where, start getting an awesome render that showcases these models visuals out. Just open all these provided folders within one environment or setup for further refining before finally output. || ADDITIONAL NOTES || To ensure optimal display in supported environments note the available support file formats are limited but you could simply use those like - OBJ and -FBX with your compatible versions as mentioned in additional specs of models file.
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