
Long Weathered Alder Log Low-poly 3D model
cgtrader
All final renders were produced in Blender 2.8 with Cycles rendering utilizing physically based Principled BSDF shaders, powered by an integrated HDRI lighting map that utilizes a massive 16384x8192 image (see the accompanying zip for detailed files). To create lifelike surfaces, optimized textures incorporate metalness or specular workflows that make the most of modern PBR (Physically-Based Rendering) techniques. Subdivision levels 0 to 4 allow the mesh geometry to expand its unique texture-mapped surface information, allowing seamless blending with albedo and roughness maps to reveal fine details, resulting in strikingly real visuals on demand. MODEL This poly-level geometry provides accurate reproduction of model sculpt features, ideal for rendering and close-up visual details without affecting overall file size and system resource allocation. Our focus is optimal performance with superior texture management – high level 4 subdivisions allow revealing all detailed data even at lowest subdivision settings; alternatively, low levels (and subdivided mesh can also be used efficiently within game development) or entirely undisplaced versions offer effective rendering for large scenes. Geometrical transformations were kept minimal and centred at origin point to facilitate simple model manipulation with precise control over positioning – world measurements scale accurately by 1 cm in metric terms. Textured quad faces remain stable and unchanged from default polygon distribution (polygon counts limited at 4 vertices only) maintaining maximum consistency without deformation when displaced using higher order subdivision tools - even on higher frequency surfaces! Other important settings follow strict requirements set up for optimal working: Poly quads exclusively with edges max 5. UV linear space defined per individual quad; minimal smoothing errors or UV map alterations – enabling efficient mapping to surface curvature via subdividing (using mesh distortion measures during optimization, resulting minimal distortions even after reprojecting displaced maps. Linear maps maintain perfect distribution throughout geometry. To address more varied and realistic scenarios within this asset suite all additional materials beyond those included are: 1st party textures - only utilizing 100% compatible, pre-integrated features and none requiring the utilization of add-ons. We have used nothing other than internal blender functionalities in designing this content to minimize software reliance dependence while delivering a rich set up with high-end output compatibility & easy access through familiar workflows without over-relying on separate or 3rd-party plugins as possible for most users. If any inaccuracies present please do reach out we welcome any and all types of constructive criticism & suggestions which aid towards growth improvement ensuring best standards of future projects. Thank you for your feedback it truly makes difference helping identify specific product requirements & potential room improvements.
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