Long trumpet 3D model
cgtrader
Long fanfare sound effect with trumpets comes alive in 3D Model form. Production-ready, this Model is a masterclass in realism and detail. Its PBR materials shine brightly alongside accompanying textures and non overlapping UV Layout map – all bundled within a convenient package.\n\nWith only quads-based geometries on offer (no tris/ngons), these Models guarantee precise performance. Every polygon meticulously crafted to perfection, free from any pesky poles.\n\nInfinite customizability awaits, courtesy of expertly unwrapped geometries, poised to be manipulated with new textures using provided UV Layout maps – easily exportable in .png format complete with alpha channel visibility.\n\nA model for orderlies: every object, material and texture bears a name that clearly speaks to its purpose.\n\nEngineered in Blender 3D v.2.79 via the might of Cycles materials, the Models' paths are smoothed further with an export into both OBJ and FBX formats, along with expertly crafted Substance Painter-created PBR materials. All set up for flawless use across various mediums: PBR V-Ray for 3ds Max and Unity/Unreal gaming.\n\nUnlock additional inspiration within promotional image set featuring 11 breathtaking shots taken in Cycles from Blender v2.7x – showcasing a stunning array of visuals: images nr 1-6 showcasing full-cycle rendering power, alongside precise wireframes # 7-8, clear textures #9 & 10 plus UV maps galore! Formats covered here include FBX, OBJ, with the bonus gift scene blending within 2.79 along Cycles-powered elements, PNG’s and one all important .blend (Blender) format to round things out.\n\nWhat do you get when combining pure mastery of UVs in Model 1 – well-balanced texture distribution that complements our precision-made quad based structure so seamlessly!\n1 singular mesh object with quads only (all others avoided); accompanying textures with perfectly named tags courtesy an extremely user-friendly workflow\nnon overlapping layouts – ensuring perfect blending on demand. All of which brings total counts at vertices= 19,872 + total face count for same 19,872 making for over 39k triangular surfaces or 19872 x3 in polycount.\nReal World Scale and Measurements - precision at work throughout model building process so units as expected measured properly according metric in 100.0 (one ten-millionths of meters!) within all scene settings & even that object – now we have: perfect proportions at any view you want\!\nPBR Texture package – get set to explore endless creativity potential as textures available right now included! The real-world equivalent found when applying this fantastic model in production will yield impressive looking renders which show us its versatility.
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