Long Pine Rotten Log Low-poly  3D model

Long Pine Rotten Log Low-poly 3D model

cgtrader

All final renderings were carefully crafted using Blender 2.8's powerful Cycles renderer with physically based Principled BSDF shader. The render setup incorporates a stunning 16384x8192 HDRI image lighting map (provided in the attached files). All textures are optimized for top-notch PBR rendering solutions, incorporating either Metalness or Specular workflows for flawless results. A level 4 subdivision modifier is expertly applied to the geometry. Beautiful final renders utilize albedo, roughness and vector displacement maps for authentic detail. GEOMETRY Low poly meshes have been expertly provided with uncompromising attention to detail. Each mesh can be subdivided up to its original sculpt level of 6 to uncover even the tiniest details embedded in the displacement map. The carefully designed model offers a perfect balance between detailed close-up renders and efficient use within game environments. Its versatility guarantees that your performance and detailing needs will be met with ease. This precision-crafted geometry is perfectly centered on the origin point and employs real-world measurements in units of centimeters for added accuracy. A deliberate focus on polygonal quads minimizes visual errors while no individual vertex boasts more than 5 edges, providing additional stability. Furthermore, a displacement distance measurement of precisely 1.0 cm proves handy when integrating this model into other software applications. Additionally, a well-thought-out UV configuration utilizing linear unwrapping offers multiple advantages such as ease in editing and maintaining precise visual quality with minimum texture distortion, regardless of the level of subdivision used. Textures employed in the attached Blender scene are of superior quality: - Photorealistic 8192x8192 images captured from real objects, stored as 32-bit EXR files per channel to maximize depth. Each UV configuration is meticulously planned based on surface specifics for balanced space allocation and user-friendliness during further editing phases. Geometric subdivision does not impact our linear texture quality thanks to an emphasis on perfectly-sized quads. Moreover, no unwanted internal smoothing or locked UV edges were incorporated in the initial design stage. Thus, no unpleasant distortions can be anticipated at higher subdivision levels. For increased user satisfaction, additional useful textures such as normal (for lower geometry), specular, glossiness and displacement are available for direct integration into the Blender scene provided. Note that absolutely zero third-party add-ons were involved during this process; therefore the resulting product guarantees pristine results with no possible external contamination. A friendly word from us to you: do leave your valuable feedback since understanding real user experiences remains my ultimate goal, aimed at offering even higher quality 3D products while actively incorporating beneficial customer insight. Thank you very much indeed for choosing our products and thank you for providing a platform through which to express genuine gratitude!

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