Long Pine Broken Log Low-poly  3D model

Long Pine Broken Log Low-poly 3D model

cgtrader

All production renders were generated using Blender 2.8's powerful rendering capabilities with Cycles, a highly realistic rendering engine that employs physically based Principled BSDF shaders for unmatched visual fidelity. Each render setup utilizes an expansive 16384x8192 HDRI image lighting map (supplied) to create incredibly detailed and realistic images. Textures have been meticulously optimized for cutting-edge PBR rendering solutions, with a focus on both Metalness and Specular workflows. Render configuration features level 4 subdivision modifier, carefully applied to optimize geometry without compromising detail or performance. High-fidelity beauty renders make full use of albedo, roughness, and vector displacement maps to capture the full range of surface details and nuances. Geometry remains stable at any subdivision level up to its original sculpt level of six. This geometry offers superior balance between precision and performance requirements, ensuring seamless transitions between close-up detail work and dynamic in-game environments where subtlety and speed are equally essential. Model vertices center precisely around origin point (0, 0, 0). Unit dimensions accurately reflect real-world metrics (in centimeters). Models comprise only polygonal quads to streamline workflows. Edge lengths for all poly models never exceed five to eliminate distortion potential. UV map displacement threshold allows for effortless model manipulation. Linearly scaled and unambiguously oriented textures perfectly complement provided geometry's high fidelity level and detailed appearance, providing 8192x8192 pixel-per-channel EXR (Extensible EXchange/Resolution Independent file) image captures of extraordinary photorealistic quality. Every object texture receives specific design considerations that harmoniously blend functionality, ease of modification and distortion control in two-dimensional post-editing phases, while carefully respecting its UV coordinate arrangement for smooth integration across subdivision iterations. Linear (smooth-shaded surface) only UV mapping minimizes artifacts introduced during displacement transformations to assure perfectly natural reflections on final rendering. Geometric layouts comprise quadrilaterals that allow flawless, low-polygon-impact texture alignment regardless of subdivision count and geometry deformation levels applied in Blender 2.8 or similar systems without further processing time added during complex high-resolution PBR tasks, when all parameters used here meet and work best together without requiring extensive tweaking through additional rendering solutions not available. In supplied .blend file you will see an integrated scene already created with included image maps and pre-rendered models to ensure effortless transition to your own environment with little effort beyond necessary personalizations you require to integrate it further with any system software capable supporting those format extensions seamlessly available from blender marketplace (or through direct download links from source, respectively). This scene leverages Cycles in Blender 2.8's PBR implementation for realistic reflections without requiring any plugin usage what makes integrating all parts seamless into other modeling programs like maya where your model files can directly work together flawlessly when required during further design or post-production adjustments. Your constructive comments are very appreciated. Please use the "Leave a message" feature above to send your valuable feedback to help create better products meeting diverse and growing demands accurately without requiring too many resources thanks

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