London the office houses the world 3D model

London the office houses the world 3D model

cgtrader

This 3D model was originally designed using Sketchup 8 and later converted to multiple other formats. The native file type is .skp, with a 3dsmax scene optimized for 2016 version, rendered utilizing Vray 3.00 software. Catalogue is set to 2014 settings. Featuring the iconic London office furniture, this modern design will instantly transport you into the heart of the City. Accented by the British flag and the classic London red telephone box, this desk with metal handles is ideal for a teenager's bedroom, boasting a stylish and trendy vibe. This sophisticated office setup comes complete with a coffee table, giving it a distinctly "So British" feel to any room. Dimensions (in centimeters): 78 cm in height, 140 cm in width, 65 cm in depth, weighing in at 47 kilograms. Reference number: 115913. Purchase price is set at 299 euros. Polygons total: 80511. Texturing information can be found within the .skp file. If you possess any of the following software, extracting textures from this file is a simple process: Sketchup (completely free): * Export the image as your chosen format of 2D file under the File/Export/2d Graphic dropdown option. Alternatively: * Go to File -> Export -> 3D Model. Export it as a COLLADA File (\*.dae) file. Click on the Options button and ensure that Export Texture Maps is checked. Proceed to the exported file location, where there should be a folder containing all of the textures. C4D (A trial version will suffice): * Importing the .skp file to C4D automatically generates a folder with textures located adjacent to the .skp file. 3ds Max: * Upon importing the .skp file into 3ds Max, texture files are stored in the ..\3dsMax\scene\assets\images directory. Alternatively, you can export an fbx file with embed media selected (in the export dialog window), generating a folder of textures alongside the exported file. Rhinoceros 3D (A trial version will suffice): * Import the .skp file to Rhinoceros 3D and open the Material editor. Select any material containing texture on it. Click on the texture name in the Textures section, followed by clicking on the three dot button. You can now view all textures; they should be located in the ..AppDataLocalTemp\embedded_files directory. Feel free to copy and paste the textures to your desired folder location.

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