London bus houses the world 3D model

London bus houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 before being converted to every other 3D format. Native file type is .skp 3dsmax scene runs on 3ds Max 2016 software, rendered using Vray 3.00 Looking for a decorative item in original metal that will add some color to your interior? Pick the Bus London model representing the famous Londoner bus. The red metal bus gives a British feel to a room or in a contemporary lounge, retro or classic style. Next to this car decorative item, complete your collection with matching red car. Size (cm): H 13 x W 90 x D 50 Weight: 5.50 Kg http://www.maisonsdumonde.com/FR/fr/produits/fiche/bus-london-116078.htm Ref. 116078 Price: € 99 Polygons: 295 Textures can be found in .skp file How to extract textures from .skp file? If you have any of the following software, it is easy. Follow these guidelines: Sketchup (Free) Just export the image as your choice of 2D file under File/Export/2d Graphic - drop down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you like.

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