Logitech Anywhere Mouse MX Low-poly 3D model
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It's a highly detailed low-poly 3D model of the Logitech Anywhere Mouse MX used in various industries like game development, advertising, interior design, motion picture production, visualization, and more. The model was created using ortho-photos of a real mouse, ensuring every detail of its design is recreated authentically. Ease of use makes this model perfect because it consists of only three meshes, keeping polygon counts low, which in turn saves system resources. Moreover, the model has just one material assigned to it. Regardless of the renderer you choose, the high-quality textures on this model will always produce a realistic appearance due to its high-resolution photo-textures. The cleverly thought-out topology of this low-poly model when combined with detailed textures allows for achieving maximum quality while using minimal amounts of polygons. Advanced realism can be achieved by utilizing Specular, Glossiness, Bump, and Emission maps for luminous elements of the model, such as screens or indicators. When setting up Maya Software materials or V-Ray MTL materials in Maya, make sure to set a suitable Bump Multiplier value, between 0.1-0.2, for optimal Bump depth effects. Specular and Glossiness maps enable you to adjust reflective and dispersing capabilities of various parts on the model's surface, thus mimicking multiple materials' behavior and resulting in enhanced visual appearance. A total of five primary textures accompany this model, each 4096 pixels square with a resolution of .png format. Also included are original texture files in the PSD format within a separate archive for more detailed editing options. Closing or opening the laser cover is simplified through just translating the mesh, requiring minimal adjustments. The model was crafted using the Maya 2009 software. All dimensions have been set accurately to match real-world scale measurements in centimeters. Components are well-grouped and properly named throughout. There's an accompanying render-scene, too, pre-set up in Maya 2014 using the V-Ray 2.40 plug-in for seamless compatibility. For earlier versions of Maya prior to 2012 running on V-Ray 2.0 or even older software versions with a V-Ray 1.5 plugin or even lower versions compatible in older formats including, you can use a specially set up scene that works with those renderers thanks to being saved in the standard MA format. Rendering in other 3D apps might require saving models and their associated scenes into alternative file types like .fbx for other industry-leading 3d programs including Maya software which support various importing and export formats - these can include FBX (.FBX) with its proprietary version specific exporter found exclusively on the Autodesk, Maya (MAX), Blender (.obj, FBX), or also 3ds Max 3DS. Keep in mind that since it's designed as a low-poly model this object isn't supposed to make use of smoothing or vertex blending effects when utilizing mesh deformations within such rendering environments; any deformation effects intended must originate directly from the base form used prior and won't blend or 'flow smoothly.'
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