
Log Wall Low-poly 3D model
cgtrader
All production previews were rendered in Blender 2.8 using the Cycles renderer with a physically based Principled BSDF shader. The render setup utilizes a massive 16384x8192 HDRI image lighting map (included) for authentic illumination. Textures are optimized for PBR rendering solutions, utilizing either Metalness or Specular workflows to achieve photorealistic results. The level 4 subdivision modifier is applied to the geometry, ensuring a balance between detail and performance. Beauty renders use albedo, roughness, and vector displacement maps to create stunning visuals. GEOMETRY Provided geometry is a low poly mesh designed for optimal detail and performance. The mesh can be subdivided up to its original sculpt level of 6 to reveal intricate details from the displacement map. This model allows for both high-detail close-up renders and lower subdivision levels suitable for game environments. Geometry is centered on the origin, scaled in real-world units (centimeters), composed solely of polygonal quads, and features no poles with more than five edges. Displacement distance is set to 10.0 cm, making it compatible with other software packages. UVs are linearly laid out for seamless texture editing. TEXTURES Textures are high-fidelity photorealistic images (32-bit per channel EXR), created from real-world object capture data. The albedo texture is massive at 16384x16384 pixels to ensure visual quality, and can be resized as needed. Other textures measure 8192x8192 pixels. Each model's UVs were carefully crafted and inspected according to its surface characteristics, striking an optimal balance between maximum texture space allocation, intuitive layout, easy 2D editing possibilities, and minimal distortion. Textures are designed to fit linear UVs without internal smoothing or locked borders, preventing UV smoothing errors. Evenly sized quads guarantee low linear UV texture distortion when subdivided. Textures used in the provided Blender scene include: Albedo Roughness Vector Displacement Spherical 16384x8192 HDRI map texture Additional textures are included in a separate archive for your convenience: Normal (for subdivision level 0 geometry) Specular Glossiness Displacement This model was created without relying on third-party plug-ins, ensuring compatibility and flexibility. The scene was built using Blender 2.8. Your feedback is invaluable to me. It will help refine the product to meet your needs and improve its overall quality. Thank you for taking the time to provide your input!
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