
Log Round with Branch Low-poly 3D model
cgtrader
All final renderings were crafted with precision using Cycles renderer in Blender 2.8, harnessing the power of physically based Principled BSDF shaders for unparalleled realism. A rich HDRI image lighting map (inclusive of the attached file) provides seamless illumination to each and every render, precisely configured to deliver 16384x8192 pixel resolutions. Textures are carefully optimized to function seamlessly with PBR rendering solutions, whether you choose Metalness or Specular workflows – yielding consistently outstanding results. Furthermore, geometry utilizes a potent Level 4 subdivision modifier, perfectly in tune with albedo, roughness and vector displacement maps. Geometry details unfold smoothly: mesh composition is made of a low poly arrangement which, up to its original sculpt level of 6, elegantly retains the precise, minute characteristics detailed within the associated displacement map. A symphony of intricate elements ensures both precision in detailing, while remaining fully capable for game environments. It can accommodate any desired subdivision or remain non-divided for added convenience. Centered about origin points, the geometry maintains a genuine world scale (expressed in centimeters). Every edge counts, given only polygonal quads are allowed; with a restriction set that limits edges to not exceeding 5 – thus reducing unnecessary data and optimizing computational power. UVs, when mapped, remain locked within perfectly linear ranges, preventing all UV smoothing inaccuracies. With an even quad formation guaranteed in the design phase itself, this helps mitigate UV distortion during any subdivisions required in the process. Photorealistic 8192x8192 images – every channel (each boasting 32 bits of detail) have been extracted with exceptional quality from true-world captures; further precision crafted for maximum texture utilization through its specific and carefully mapped UV's – yielding superior output without a hint of texture distortion within those spaces assigned for use. Textures also work ideally in tandem with their unique design criteria for even the lowest linear mapping to produce a visually consistent aesthetic that looks, well-balanced and minimizes artifacts during each respective process. The given models also benefit directly from seamless layout, further ensuring easy adaptation in subsequent processes. Attached scene: an HDRI (used) spherical 16384x8192 image lighting map – provides exceptional texture distribution throughout your scenes for you. A more comprehensive array of assets, containing normal and Specular textures specifically tailored to a range of different levels (all based on provided subdivision details within original Blender project itself), have also been compiled together in the linked .rar for convenient referencing within said environment or later when desired – giving full control as per preferences regarding level settings of your preferred chosen rendering toolsets and all supporting workflows within that tool's supported scope. The complete product was created entirely with in-built features native to Blender 2.8 without employing external plugins at any point throughout production stages of modeling, setup and ultimately finishing final render results, resulting from an exhaustive testing & verification protocol prior being sent on. Feel free to take your time reviewing this content thoroughly – we really value every kind response shared here. All of our model offerings will continually improve as our primary goal has remained in creating premium assets always, that fit and complement exactly with customer needs effectively - making them fully optimized within game rendering for optimal aesthetic results each user anticipates without the risk any unwanted complications occur during development processes when these materials used accordingly in such scenarios
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