Log Round Short Low-poly  3D model

Log Round Short Low-poly 3D model

cgtrader

All pre-production renders were generated with the power of Blender 2.8 utilizing the Cycles rendering engine with a Physically Based Principled BSDF shader. Render configurations employ an HDRI image lighting map of 16384x8192 pixels (included), providing exceptional color accuracy. Textures are meticulously crafted for seamless integration with PBR rendering solutions, featuring both Metalness and Specular workflows. To enhance geometric complexity without sacrificing performance, a Level 4 subdivision modifier is strategically applied. For beauty renders, only the most precise maps are used - albedo, roughness, and vector displacement. These detailed maps accurately capture subtle details and variations found in real-world surfaces. Geometry The provided low poly mesh has been specifically designed to optimize detail versus performance ratios. Each level of subdivision up to its original sculpting level (six) ensures all minor details are revealed without overcomplicating the render. Models like these can achieve a balance between extreme close-up render precision and larger, less detailed renders used in game environments. All geometry elements remain centered around the origin point for simplified rendering, featuring accurate real-world scaling units (centimeters), utilizing only polygonal quads to maintain precision and efficiency, ensuring no more than 5 edges meet at any vertex. This maintains minimal visual distortions while preserving accuracy for precise measurements. Displacement maps may also be accurately rendered or adjusted with other software due to its precise setting distance of 1.0 cm. All texture UV layouts are implemented using the most effective method: linear UV distribution. Textures High-fidelity textures measuring 8192x8192 pixels (32-bit EXR) and built directly from captured object data offer photorealistic detail. Customized for each surface characteristic, model-specific UV arrangements ensure the optimal allocation of texture space while minimizing visual distortions and enhancing intuitive manipulation possibilities during further editing. Linear UV alignment and locked border areas guarantee minimal risk of texture smoothing errors when subdividing or altering models in software environments like Blender. In addition to textures available directly within your current scene: • Albedo map (provides color detail and accurate shading), • Roughness Map (captures complex surface interactions), • Vector Displacement map (enhances geometric subtlety), a complete HDRI spherical image lighting solution measuring 16384x8192 pixels has been included to set the exact lighting conditions. Beyond this comprehensive setup, other necessary textures - including Normal, Specular, Glossiness, and Displacement maps - have been included in an additional archive package, giving users all they need for precision rendering. It's essential to note that our scene remains free from third-party plugin reliance, built entirely with Blender 2.8 capabilities. The inclusion of such meticulous attention to detail allows customers to accurately assess model reception while continually refining aspects based on user feedback.

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