
Log Rotten Low-poly 3D model
cgtrader
All preview renders were generated using Cycles renderer within Blender 2.8 with physically based Principled BSDF shader that truly captures reality's intricacies. Render setup incorporates a highly detailed 16384x8192 HDRI image lighting map, generously provided as an added bonus for ultimate flexibility. Optimized textures ensure flawless performance across various PBR rendering solutions ( Metalness or Specular workflows seamlessly integrated). Level 4 subdivision modifier boosts geometric fidelity without compromising overall system performance. Beauty renders employ high-quality albedo, roughness and vector displacement maps that unveil the model's remarkable depth and subtlety. The accompanying mesh is crafted to balance exceptional detail with swift loading times. GEOMETRY Geometric intricacies lie within this expertly designed low poly mesh that boasts subdividability up to level 6 for those rare moments when you need maximum detail without sacrificing frame rates. Geometry was intentionally centered around the origin and is provided at real world scale (precisely measured in centimeters). Every edge on the mesh features polygonal quads with an astonishing limitation of only five edges or less. To streamline further workflow integrations, this valuable metric: 1.0 cm displacement distance offers additional software adaptability. UV mapping strategy leverages linear patterns to optimize performance across 3D engines while adhering to rigid, precision-cut standards devoid of unwarranted smoothing and boundary complications TEXTURES These exquisitely detailed textures were painstakingly extracted from actual physical objects via expert-level data acquisition methods. Accurate attention has been paid to the delicate task of matching surface topology characteristics in a deliberate effort to allocate maximum space within 3D software ecosystems without incurring undue complexity during UV map refinement procedures. Designated texture coordinates (carefully mapped onto linear surfaces devoid of excessive curvature and interior distortions) are meticulously designed, as you might expect from someone of considerable skill with texture distortion issues related to non-constant angle polygon meshes Available textures utilized in Blender scenes contain: • albedo: for rendering colors of material that is reflected into camera's viewpoint without influence other color-related physical interactions. Roughness maps to specify a material object level how much rough (imperfect) its surfaces may look from a micro point view. Normal texture map: created specially to match low poly geometry when its level 0, in such cases for further work only needed just use provided texture. In addition the specular, glossy displacement normal as mentioned previously spherical 16384 HDRI environment lighting also is included. For the curious developers there’s still room left - we are eager for more ideas! Don’t be afraid to submit feedback. Let me know your thought - what can i change or better in next product, because every small point counts for overall end user experience, I appreciate this kind of effort
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