
Log Pine Low-poly 3D model
cgtrader
All production renders were meticulously crafted in Blender 2.8 using Cycles renderer, which masterfully utilizes a physically based Principled BSDF shader. The render setup seamlessly incorporates a stunning 16384x8192 HDRI image lighting map (inclusively attached), expertly capturing the subtle nuances of high-quality imaging. Advanced textures are meticulously optimized for PBR rendering solutions, deftly harnessing Metalness or Specular workflows to deliver breathtaking results. Innovative geometry provides a low-poly mesh design, effortlessly divisible up to its original sculpt level of 6 to precisely unveil the intricate details of displacement maps. Engineered to strike an optimal balance between intricate detail and efficient performance, this versatile model makes high-resolution close-up renders feasible while still permitting usage in gaming environments at lower subdivision levels or even without subdivision. This model is precision-centered on the origin, meticulously scaled according to real-world dimensions (units: centimeters), utilizing only polygonal quads and refraining from excessive complexity by limiting poles with more than 5 edges. An accurate displacement distance of 1.0 cm offers flexibility for seamless integration into other software packages. The UVs are linearly mapped for intuitive editing possibilities, and the evenly sized quadrilateral geometry ensures low texture distortion even upon subdivision. The included textures boast photorealistic quality, measuring a massive 4096x4096 (32-bit per channel EXR), skillfully crafted from authentic object capture data. Each model's specific UVs are meticulously inspected and adjusted to balance maximum texture allocation, straightforward layout, ease of 2D editing, and minimal distortion. These high-fidelity textures adhere strictly to linear UV mapping principles (free of internal smoothing, with locked borders) to avert UV-smoothing inaccuracies. The carefully structured quads further ensure reduced linear UV distortion upon subdivision. A detailed array of textures are provided in the accompanying Blender scene: - Albedo - Roughness - Vector Displacement - A radiant spherical 16384x8192 HDRI map texture Further high-quality textures are readily accessible in a separate archive: - Normal (specially tailored for Level 0 geometry) - Specular - Glossiness - Displacement The entire scene was expertly crafted without relying on third-party plugins, within Blender 2.8. Feedback is welcomed and invaluable in tailoring this product to meet precise needs and gathering insights into actual user reception. Your valuable input will enable continuous refinement and improvement of model quality, ultimately striving for unparalleled excellence. Thank you!
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