Log from American Willow
sketchfab
Built from scratch as a humanoid figure, crafted using Meshroom and a collection of 35 photographs. Transferred seamlessly into Blender for further refinement. A challenging aspect emerged during both Sketchfab and Blender setup: managing multiple textures. It became apparent that in the 3D Settings section, Materials required individual selection of each Texture_Atlas_0 to 3 (four in total) and corresponding adjustments to Albedo, Bump mapping, and other settings. This labor-intensive process had to be repeated for every Atlas/Texture Image combination.
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