
Lockheed Galaxy C 5 military transporter
3docean
The model was crafted using Blender 3D version 2.69 to render and compose images with the built-in internal rendering engine and compositing nodes. The rendering settings were identical to those included in the preview files accompanying the Blender project file. Each object, including materials, was carefully separated and named for optimal performance. The model's details, such as windows, doors, panels, and more on the fuselage, were created using UV mapping with a 2050x2050px PNG texture file. The engine textures, however, were digitally painted within Blender's painting editor. Two additional UV map textures were designed in Inkscape's vector editor. This model is ready for use; it includes no interior objects and lacks landing gear. A subdivided version of the model can be rendered with a preview created at subdivision level 2. The model consists of 33447 vertices and 61876 polygons in its OBJ file, and 185892 vertices and 61964 polygons in its 3DS file.
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