
LOCKER JEFFERSON METALISE houses the world 3D model
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This 3D model was originally designed with Sketchup 8 and subsequently converted to every other 3D format. Native file type is .skp 3ds Max scene is 3ds Max 2016 version, rendered using Vray 3.00 CATALOGUE 2014 From metal gray color, the storage locker sits firmly in place within an industrial environment. Decorated with a minimalist touch, it's also stackable and convenient for everyday use. Made from metal, this product fits seamlessly into modern interior trends. You might also want to try out our set of three trap-like products. Dimensions (cm): H 20 x W 28 x D 36 Weight: 2.10 Kg price €138.461 prix25.00 Polygons: 367 Textures can be found within the .skp file. How do I extract textures from a .skp file? If you have any of these software programs, it's quite easy. Follow these guidelines: Sketchup (Free) Just export the image as your chosen 2D file using the File/Export/2d Graphic dropdown option. Alternatively, Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is selected. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is sufficient) Importing .skp file into C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find textures there. You can also export an fbx file with embed media option selected (in the export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is sufficient) Import .skp file into Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures into any folder you like.
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