Living Room Wall Clock 1

Living Room Wall Clock 1

3docean

A high-resolution wall clock 3D model, ideal for interior/living room scenes, features six separate objects that can be easily modified or animated. These objects include a wood base, dialer, glass, hour hand, minute hand, and second hand. Two materials are provided: clock and glass, each with non-overlapping UV layout maps and PBR textures. The 3D model is production-ready, featuring PBR materials, textures, and a non-overlapping UV layout map. It can be easily customized using the provided UV unwrapped geometries and UV layout maps in PNG format with alpha channels. Each object, material, or texture has a unique name for easy identification. The package includes PBR textures files in a subfolder within the BLEND and MAX archives, along with scene files. The 3D model was created using Blender 3D (Cycles materials) and 3D Studio MAX 2013 (V-Ray 3.60), then exported to other formats. The model's UV layouts were created using Substance Painter 2. Thirteen promo images are provided, featuring different renderings of the clock in various environments. These include Cycles-rendered images for Blender 3D and V-Ray 3.60-rendered images for 3DS MAX 2013. Additional images show wireframe views, UV layouts, and screenshots from the Blender scene. The 3D model is available in several formats, including FBX and OBJ. The package includes scenes for 3D Studio MAX 2013 (V-Ray 3.60 materials) and BLEND (Blender 3D 2.77 Cycles materials with a PBR shader). Additionally, PNG files with alpha channels provide non-overlapping UV layout maps and PBR textures. The model features six objects, two PBR materials, and UV unwrapped geometries with non-overlapping UV layout maps. It includes PBR colors and image textures for each material in the package, as well as channels for base color, metallic, roughness, normals, ambient occlusion, and alpha (opacity). The 3D model has a resolution of 2048x2048 pixels, with PBR textures created using Substance Painter 2. It features polygonal geometry with quads only, without poles, totaling 8422 vertices and 8294 quad faces (16588 tris). The scene scale units are in meters for Blender 3D and Unity, and centimeters for MAX. The model's objects have a uniform scale applied in Blender 3D, while maintaining 100% scale in 3DS MAX. Textures are stripped from the 3DS MAX scene. Main renderings were made using V-Ray 3.60 and Blender 3D + Cycles with an HDR environment texture image that is not provided in the package. Sketchfab preview: https://sketchfab.com/models/25d097f760c446a8a5deb4668e09dd9e

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