Lipstick Holder 2

Lipstick Holder 2

3docean

A Lipstick Holder 3D Model (nr. 2 in my growing collection); 10 meticulously crafted objects: 9 precision-made lipsticks, sharing the same materials with PBR Textures and a single non-overlapping UV layout map, plus a unique lipstick holder, boasting its own non overlapping UV layout map, material, and PBR Textures set. This game-ready 3D Model is loaded with PBR materials, textures, and non-overlapping UV Layout maps provided in the package, ensuring seamless integration into your project. With easy customizability, you can create or edit the Textures using the non-overlapping UV Layout maps and Diffuse (Albedo) Textures supplied in the package. Each Object, Material, or Texture in the package has a distinctive, meaningful name for effortless identification. PBR Textures files are neatly organized within subfolders in the BLEND, MAX (VRAY), UNITY, and UNREAL zip packages. This 3D Model was crafted in Blender 3D (Cycles materials) and 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then expertly exported to various formats for versatility. Promo images showcase the model's renderings: nr. 1 in Cycles, nr. 2 in V-Ray Adv 2.30.02; nr. 3-4-5-6-7 in Cycles; nr. 8-9 as wireframes; nr. 10-11 displaying UV Layout screenshots; nr. 12 rendered in MAX + V-Ray; nr. 13 in Unity 5; and nr. 14 in Unreal Engine 4. The model is available in the following formats: 3DS, FBX, OBJ, unitypackage (Unity 5 with Metallic Workflow Standard Shader materials and textures), and Unreal Engine 4 Migration Folder. You'll find 10 Objects (meshes), 2 PBR Materials, UV unwrapped non-overlapping UV Layout maps, and UV-mapped Textures in the package. Each Material boasts PBR colours and image Textures, including Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion, and Alpha (Opacity). Main renderings were made using Blender 3D + Cycles with PBR colours and/or textures via a Material Node scheme provided in the blend scene. UV Layout maps and Image Textures resolutions: 1024×1024; PBR Textures created with Substance Painter 2. This model boasts polygonal, QUADS ONLY, NO POLES; 17084 vertices, 16542 quad faces (33084 tris). Real-world dimensions are applied, with scene scale units in meters for both blend and max scenes. Uniform scale objects ensure seamless integration into your project. Textures are stripped in the 3DS MAX scene. Important note: Main renderings were made using V-Ray ADV 2.30.02 and Blender 3D + Cycles with an HDR Environment Texture Image not provided in the package! Check out the Sketchfab 3D preview here: https://sketchfab.com/models/aac1fe09851a47b49954a0d05a8aaf17

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