Lion of the Northern Mountains
sketchfab
I'm finally done with my first fully fleshed out character. While the animation is somewhat simplistic, my primary objective was to navigate the entire process of crafting a character within the PBR metalness workflow. Every detail is painstakingly textured by hand since I couldn't afford Substance Painter. Next time around, I intend to incorporate more intricate clothing elements because this time I severely limited myself by not establishing a reference point. Software used: Blender: Modeling, Sculpting, Rigging, Animation, Texturing Krita: Texturing
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