
Linen Armchair BOUDOIR Maisons du monde 3D model
cgtrader
This 3D model was originally created with Sketchup 8 and then converted to all other 3D formats. The native format is .skp, and the 3ds Max scene is based on 3ds Max 2016 version, rendered with Vray 3.00. Perfect for complementing a lounge furniture that's both sober and contemporary in style, the Boudoir natural linen armchair will captivate you with the comfort of its padded record and the elegance of its forms. Evoking an art deco armchair, it will fit naturally into your home to give the whole space a lovely small retro atmosphere. This living room armchair is also available in black velvet, making for a bolder choice. Dimensions: 82 cm H x 60 cm W x 65 cm D, weight: 21 kg http://www.maisonsdumonde.com/EN/us/products/detailed/lounges/fauteuil-lin-boudoir-116017.htm Ref. 116017, Price: $159 Polygons: 4865 Textures can be found in the .skp file. If you have any of the following software, extracting textures is a breeze: Sketchup (Free) Just export the image as your preferred 2D file format under the File/Export/2d Graphic option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files to ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you like.
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