Linen Armchair AUGUSTIN Maisons du monde 3D model

Linen Armchair AUGUSTIN Maisons du monde 3D model

cgtrader

This 3D model was originally developed using Sketchup 13 and later converted to every other 3D format available. Native format is .skp, and the 3dsmax scene uses 3ds Max 2016 with rendering enabled by Vray 3.00. For long winter nights or a relaxing afternoon, the fabric armchair in natural linen is an absolute must - Augustine agrees! This very comfortable living room armchair will give your interior a classic, elegant style. The upholstered chair can also function as a linen natural bench or a charcoal gray seat. Dimensions (cm): H 82 x W 75 x D 83. Weight: 18 kg. Ref. 115970, Price: $349 Polygons: 5134 Textures can be found in the .skp file. To extract textures from the .skp file: If you have one of the following software installed, it's quite easy - just follow these guidelines provided: Sketchup (Complimentary) Just export the image as your choice of 2D file under File/Export/2d Graphic - dropdown option. Another method: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is selected. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version required) Importing .skp file into C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files in ..3dsMax/scene/assets/images. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version required) Import .skp file into Rhinoceros 3D. Open material editor (Panels -> Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppData/Local/Temp/embedded_files directory. Feel free to copy and paste the textures to any folder you prefer.

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