Lilith
sketchfab
Crafting a university model character, this is my first time tackling a comprehensive project from start to finish within a professional environment alongside a skilled rigger. The sculpt was completed using Zbrush's capabilities. In Maya, I tackled the retopology process. Texturing was executed in Substance Painter, while the cloak texture was created in Substance Designer.
Download Model from sketchfab
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