Lil' Demon
sketchfab
Getting back into the groove of low poly art, I'm taking my first swing at it again. Lil Demon is finally complete, brought to life through Sculptris, where the initial sculpting magic happened. Next up was TopoGun, where I refined the mesh and added some much-needed detail. After that, it was off to Maya for further refinement and tweaking, followed by a stop in Substance Painter for that final coat of color. And let's not forget ProCreate - it played a significant role in bringing out the textures and giving Lil Demon its unique look. Special shoutout to Mandi Judge, who helped me get this project on its feet with an awesome rig!
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