Lighting Maisons du monde 3D model

Lighting Maisons du monde 3D model

cgtrader

This 3D model was originally created with Sketchup 8 before being converted to all other 3D formats. The native format is .skp, while 3ds Max scene utilizes 2016 version, rendered with Vray 3.00 HOUSES FURNITURE WORLD, NEW Lewis 2013. The wall lamp features a swivel arm of brown-tinted metal paired with a cotton linen-colored lampshade. Metal binding connects this component to a metal bar at the back. Classic style is characterized by its swivel design, which fits seamlessly into various interior styles. Discover the wall lamp Lausanne for more options. Dimensions: H 29 x D 37 Weight: 1.30 Kg \nRef: 130446, Price: 49 €\nPolygons: 8258 \n\nText files are contained within the .skp file\n\nExtracting text files from .skp files is straightforward:\n\nWith Sketchup (Free): Just export as a chosen 2D file under File/Export/2d Graphic, and choose your desired drop-down option.\n\nAnother way:\n\nGo to File -> Export -> 3D Model. Select COLLADA File (*.dae) file format. Check the box for "Export Texture Maps" under Options. Open the exported file location. In that directory, find a folder containing all texture files.\n\nC4D (Trial version works): Importing .skp files automatically creates a folder with textures adjacent to the .skp file.\n\n3ds Max: Upon importing .skp files into 3ds Max, they store texture files in ..3dsMaxsceneassetsimages. You can also export fbx files with embed media option enabled (in the Export dialog window), which will create a folder of textures along with the fbx file.\n\nRhinoceros 3D (Trial version is sufficient): Import .skp file into Rhinoceros 3D. Open material editor from Panels->Material editor. Select any material with a texture applied, click on its name in Textures section, then on three-dot button. You'll find all textures now; it should be in ..AppDataLocalTempembedded_files directory.\n\nYou can copy and paste textures to any desired folder.

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