Lighting designed by gfrric Tabary a house in Nantes with a b... 3D model

Lighting designed by gfrric Tabary a house in Nantes with a b... 3D model

cgtrader

This 3D model was originally developed using Sketchup 6 and subsequently converted into all other 3D formats. Native format is .skp 3ds Max scene, which is based on 3ds Max 2016 version and rendered with Vray 3.00 Luminaire base (lamp). Textures can be located in the .skp file. For users who have specific software installed, extracting textures from the .skp file is easy to accomplish: Sketchup (free) Users simply need to export an image as their chosen 2D file format using the File/Export/2d Graphic drop-down option. Alternatively, navigate to File -> Export -> 3D Model and save the model as a COLLADA file (*.dae) format. When exporting the file, ensure that Export Texture Maps is checked. Upon successful export, the texture files should be found in the exported file's folder. C4D (Trial version is sufficient) Importing .skp file into C4D automatically generates a folder containing textures next to the .skp file itself. 3ds Max When the .skp file is imported into 3ds Max, it stores texture files within the ..\3dsMaxsceneassetsimages directory. Texture files can also be extracted by exporting fbx file with the embed media option selected in the export dialog window. This process generates a folder containing textures together with the exported fbx file. Rhinoceros 3D (Trial version is sufficient) Users need to import .skp file into Rhinoceros 3D and then open material editor through Panels->Material editor. After selecting any material with texture, users can click on the texture name in Textures section, followed by the three-dot button. This action reveals all the textures within the ..\AppDataLocalTempembedded_files directory. Texture files can now be copied and pasted to any preferred folder location.

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