
Lighthouse Low-poly 3D model
cgtrader
Description for Unity: A lighthouse stands tall on an island situated in the middle of the ocean, where water and sky are distinct objects. The water's texture makes it unsuitable for other islands. A model of clothes drying in the wind is included, along with animation. There is a character representing a lighthouse keeper, whose rig is Humanoid. Animations of walking and running are also included, as well as BlendShapes. A model boat with two skins is available. The character navigates around the island using a custom Route control script. Contains prefabs: Lighthouse Keeper: mesh - 5246 tris; textures - 2048x2048 props.png; rig - Humanoid; animations - idle, walk, walk_forward, run, run_forward; BlendShapes - 24 BlendShapes facial animation. Berth: mesh - 272 tris; textures - 2048x2048 props.png. Clothesline: mesh - 186 tris; textures - 2048x2048 props.png; animations - waving in the wind (600 frames). Island: mesh - 3491 tris; textures - 2048x2048 ground.png; description - The island's texture follows the shadow of the lighthouse. Lifebuoy: mesh - 682 tris; textures - 2048x2048 props.png. Lighthouse: mesh - 2840 + 344 tris; textures - 2048x2048 lighthouse.png. Sky: mesh - 144 tris; textures - 2048x2048 sky_light_unity.png; description - The sky is not a special Unity object. It's a hemisphere with a custom texture. Water: mesh - 228 tris; textures - 2048x2048 water.png, 2048x2048 water_center.png; animations - wave motion (600 frames); description - Water is not procedural. Waves on it are drawn directly onto the texture, specifically for this island. Boat: mesh - 2885 tris; textures - 2048x2048 png format, 2 skins. Description for Blender: The character has a basic rig for exporting to Unity, featuring an IK/FK switch on the Hips bone. Turning on IK mode allows you to activate an additional armature layer, where manipulators are located, and create your own animation for export to Unity. Other objects in the scene also have a basic rig for animation. The textures folder must be located with the Blender files. The scene in Blender differs from the one in Unity. The blender includes a fishing rod and a bucket, which are not present in Unity.
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