
Light House Malmo Vagbrytarbank Low-poly 3D model
cgtrader
Realistic 3d Model of Malmö Väg Brytar Bank Light House File Formats: 3ds Max 2015 (V-Ray 3.30.04), OBJ, FBX, 3DS, Unity 2018.3.0 Game-Ready - Perfectly Fitted for Unity and Unreal Low Poly Real World Scale Units Used: Meters The Model Has Only Triangular And Quadrilateral Polygons (3% Tris, 97% Quads) Triangulated Areas are Strategically Distributed For Optimized Results. Each Component of the Structure Consists Of Triangular Sections With Minimum Occurrence. No Rotation is Applied, All Components Remain Static At (0, 0, 0) Coordinate Point. Dimensions: Base Width 24 m Height 18 m Floor Plan Measures Approximately 62 X 59 ft In Real World Dimensions. Its Main Support Column has Been Set to 100% Scale This Building Comprises of a Single Entity Constructed Using A Total of Three Distinct Object Files, Optimizing Graphics Rendering. Number Of Polygons (Triangles) Included: 2,787 + 5,500 Triangles Vertically the Lighthouse Has A Combination of (Poly Count), Approximately Amounting to Over Five Thousand Individual Polys Present On Model Minimum number Of Verties Inclusive Is three-thousand-one Hundred- and-Thirteen -Three VERT. In Layer Hierarchy This Component Comprises Two (2) Separate Entities: One is comprised mainly by two polygons, placed as individual entity and separate components are not joined together or shared on a specific material set but in reality have some same attributes that include both color texture maps applied. These Objects In addition Are fully UV unwrapped resulting from the fact we do have overlapping poly's at certain points without the aid of multitematls in PBR mode rendering which also preserves AO ( ambient occlusion). Also these polys and material attributes have logically assigned naming - which should provide sufficient info during asset integration phase. In Metalness-Roughness workflows texture format compatible to the requirements. PBR assets (specular, glossiness metallic base-color normals amb_occulusion). Originally Made in Max. Additional File Format is .max - included here. In Additional Details File Size of .3DS version will depend upon level-of-details Texturing details: Specular textures measure a standard width, measuring 2048x2048 Pixels each. Glossy specualar textures have assigned values at maximum to maintain smooth visuals for game assets, also applied over other assets to give uniform finish throughout structure - as expected when looking at real lighthouse architecture. Color values (PBR compatible - base color, metalness and roughnes levels can be controlled during game runtime by altering their settings - all PBR values should be adjusted through software interface in unity for maximum benefit).
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