
light fighter blue 3D model
cgtrader
This model includes textured and unwrapped objects, except for cockpit lights with a glow material. Textures comprise color maps that utilize alpha in some instances. A blend texture with procedural reflection is used to create shiny reflections (in Blend version only); a corresponding PNG has been provided with the OBJ version but not yet applied. The Blend version includes a camera and lighting system, node setup for glare, and cockpit lights. Textures are in PNG format with varying sizes of 4096x4096, 2048x2048, 1024x1024, and 1024x512. In the Blend version, cockpit glass has an emit value of .34, while the HUD in front of the pilot seat is shadeless. Note that the object isn't rigged for animation. The ship consists of nine separate objects; in the Blend version, they are parented to the midsection object.
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