
Light Bulb 1
3docean
Human: A Light Bulb 3D Model (the first model in my collection); two materials, glass and metal, each with its own non-overlapping UV Layout map, Material, and PBR Textures set. Production-ready 3D Model, with PBR materials, textures, and a non-overlapping UV Layout map provided in the package. This is a mostly quads 3D model, yet some tris faces and poles are used (to fill flat, circular surfaces or to bevel small objects); no ngons. This one is meant for use in game engines, real-time apps, VR, or AR applications, long-shot renderings, etc. Easily customizable: UV-unwrapped geometries allow you to create new Textures (or modify the existing ones) using the UV Layout maps provided in the package (as PNG with alpha). Each Object, Material, or Texture provided in the package has a unique, meaningful name. PBR Textures files are included in a subfolder in the BLEND and MAX archives, along with scene files. Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2013 (V-Ray 3.60), then exported to other formats. PROMO IMAGES: The first image was rendered in Cycles for Blender 3D 2.7x, the second image in V-Ray 3.60 for 3DS MAX 2013 (native file format); you can find 13+ promo images in this description: nr. 1 rendered in Cycles nr. 2 rendered in V-Ray 3.60; nr. 3-4-5-6-7 rendered in Cycles; nr. 8-9 are wireframe images; nr. 10-11 are screenshots from the Blender 3D scene, showing the UV Layout; nr. 12 is a screenshot with rendering in 3D Studio MAX 2013 + V-Ray 3.60; other images: UV layouts (at least one). Formats included: 3DS, FBX, OBJ; scenes: 3D Studio MAX 2013 (V-Ray 3.60 materials), BLEND (2.77 Cycles materials). 2 Objects (meshes), 2 PBR Materials (in Blender Cycles and in 3D Studio MAX V-Ray scenes), UV-unwrapped (non-overlapping UV Layout map provided in the package); UV-mapped Textures. PBR colors and image Textures provided for each Material in the package; channels used: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion. UV Layout maps and Image Textures resolutions: 2048×2048; PBR Textures made with Substance Painter 2. Polygonal, quads, and tris only (no ngons), a few poles; 3655 vertices, 3682 quad faces (7258 tris). Real-world dimensions; scene scale units: meters in Blender 3D; cm in MAX. Uniform scale object (scale applied in Blender 3D, 100% scale in 3DS MAX). Textures are stripped in the 3DS MAX scene. PBR Multi-Engine Textures Pack included: in a zipped folder, you'll find the PBR Textures set for various rendering engines or game engines! Adobe Dimension (diffuse, reflect, reflection glossiness, normal, metallic, opacity) Amazon Lumberyard (diffuse + opacity, specular, ddna (normal + glossiness)) Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha, normal) PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) Unity 5 Specular workflow textures (albedo + transparency, specular + smoothness, normal) Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) Vray for 3DS MAX (diffuse, reflect, reflection glossiness, normal) So, you'll be able to edit the Textures or just drag-and-drop the FBX/OBJ file along with the Textures set you want in your 3D Modeling software or game engine and link them together to get a production-ready asset! IMPORTANT - Main renderings made in V-Ray 3.60 and in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/models/fe47eb8a345c468b8cf8385e33a7ae0e
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