Library TONIC child houses the world  3D model

Library TONIC child houses the world 3D model

cgtrader

This 3D model was originally designed using Sketchup 8 and subsequently converted into multiple 3D formats. The native file format is .skp, while the 3ds Max scene utilizes 3ds Max 2016 with rendering provided by Vray 3.00. Dimensions are specified in centimeters: H - 170 cm, W - 100 cm, PR - 35 cm, and Weight - 57 kg. The bookcase features multiple compartments to display books and cherished objects prominently. Boasting a modern design, this wooden bookcase seamlessly integrates with any interior decorating style. A unique feature of this library is its deconstructed aesthetic. To create distinct spaces, consider mounting it on the wall as an architectural statement piece. Adding vibrant accents using blue storage bins in various hues from the Tonic collection will introduce a pop of color. Ref. 150307, Price - $249.90 Model Poligon Count: 65 To locate and extract textures associated with this .skp file, users can employ several software tools. The process is straightforward if you have one or more of the following applications: Sketchup (Complimentary) First Method: Navigate to File/Export/2d Graphic and choose your preferred format. Alternative Method: Proceed as follows - File -> Export -> 3D Model. Opt for exporting it in a COLLADA File (*.dae) file. Click on Options and verify that Export Texture Maps is checked. Now, navigate to the exported location and locate a folder with all associated textures. C4D (A trial version suffices) The software automatically creates a folder containing textures adjacent to the .skp file once it imports the file. 3ds Max Upon importing the .skp file into 3ds Max, texture files are stored within ..3dsMaxSceneAssetsImages. Additionally, users can export an fbx file with Embed Media option activated (located in the Export Dialog Window), resulting in textures being generated automatically alongside the fbx file. Rhinoceros 3D (A trial version is sufficient) First, import the .skp file into Rhinoceros 3D. Then navigate to Panels -> Material Editor. Select a material with embedded textures and click on the texture name within the Textures section. Now click the three dot button to locate all associated textures within ..AppDataLocalTempEmbedded_files. It is recommended that you duplicate and paste the textures to any desired folder for convenience.

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