Library STAR red star child houses the world 3D model

Library STAR red star child houses the world 3D model

cgtrader

This 3D model was originally crafted using Sketchup 13 before being converted to multiple other 3D formats. The native file format is .skp, while 3ds Max scene files are saved as version 2016, with rendering handled by Vray 3.00 in Catalogue 2014 With its star shape, the red library brings a pop of color and enchantment to your child's room. This bookcase has four shelves, allowing you to display books and personal items of your choice. Due to its compact size, this cabinet is easily accessible for children. Similar in style, consider adding a bright star carpet as well. Size (cm): Height 144 x Width 135 x Depth 35 Weight: 0.10 Kg Ref: 143378, Price €299.90 Textures can be located within the .skp file How to extract textures from a .skp file? If you have any of the following software, it's relatively straightforward. Follow these steps: Sketchup (Complimentary) Just export the image as your preferred 2D file under File/Export/2d Graphic - dropdown option. Alternatively Another method Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and confirm that Export Texture Maps is selected. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all textures. C4D (Even a trial version will do) Importing .skp file to C4D automatically creates a folder with textures next to the .skp file. 3ds Max When .skp file is imported into 3ds Max, it stores texture files to ..3dsMaxsceneassetsimages. You can locate textures there as well. Additionally, you can export an fbx file with embed media option selected (in export dialog window), which automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (A trial version will suffice) Import .skp file into Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on it. Click on the texture name (in the Textures section), click on the three dot button. Now you can see all textures, and they should be in the ..AppDataLocalTempembedded_files directory You can copy and paste these textures to any folder you prefer

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