
Library PRINCESS child houses the world 3D model
cgtrader
This 3D model was originally created with Sketchup 13 and then converted into other 3D formats. The native format is .skp, and a 3dsmax scene has been exported as a version for 3ds Max 2016 using Vray 3.00 Catalogue 2014. Playful and sophisticated, this children's library resembles a doll house. Two shelves provide a place for your child to arrange small figurines and exercise their imagination freely. The charm of this furniture lies in the details: a printed background depicts a room on each floor. This cabinet is designed with soft colors that delight little girls. Discover also the Poetik child library. Dimensions are H 140 x W 98 x D 34, and the weight is 36 kg. Ref 135458, price ⬠297.00. Textures can be found in the .skp file. To extract textures from the .skp file: If you have one of the following software programs, it's easy to follow these guidelines: Sketchup (Free) Export the image as a 2D file by choosing File/Export/2D Graphic - drop-down option. Another way is to go to File -> Export -> 3D Model. Export as a COLLADA File (.dae) file. Make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all textures. C4D (A trial version is enough) Importing the .skp file into C4D automatically generates a folder with textures next to the .skp file. 3ds Max When importing the .skp file into 3ds Max, it stores texture files in ..\3dsMaxSceneAssetsImages. You can also find them there by exporting an fbx file with embed media selected (in the export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (A trial version is enough) Import the .skp file into Rhinoceros 3D. Open the material editor by clicking Panels->Material Editor. Select any material that has a texture on it and click on the texture name (in the Textures section), then click on the three-dot button. Now, you can see all textures; they should be in the ..\AppData\Local\TempEmbedded_Files directory. You can feel free to copy and paste the textures into any folder you like.
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