
library newport gray houses of the world 3D model
cgtrader
This 3D model was originally designed with Sketchup 8 and then converted into other 3D formats seamlessly. Native format is .skp, while the 3dsmax scene runs on 3ds Max 2016, rendering with Vray 3.00 in CATALOGUE 2014 mode. This stunning gray library bookcase brings a refreshing touch to your dining room with its colors reminiscent of the ocean. It offers optimal storage with three fixed shelves above and two drawers plus two more fixed shelves below for convenient access. Its classic or modern decor is accentuated by contrasting white background relief, ensuring this cabinet fits perfectly into any space. The product belongs to the range Newport, offering flexibility in color options ranging from matt white to a vibrant blue-gray. Adding custom stencils in taupe or white writing personalizes your decor while satin silver or gray black iron shell-shaped handles add contrast and visual interest to the furniture. Combining slats on the drawers, tops, or sides of the furniture adds an extra layer of charm and style to the range. Size: 210 cm x 130 cm x 42 cm (height x width x depth). Weight: 0.10 Kg, Ref. Number: 139 - Price: € 499.90. The .skp file contains Polygons: 228. Textures can be found in the .skp file and are easy to extract. For those with the following software, extraction is simple. Here's how: With Sketchup (Free), simply export the image as a 2D file under File/Export/2D Graphic. Alternatively, Go to File -> Export -> 3D Model, select COLLADA File (*.dae) and ensure Export Texture Maps is checked. C4D users can import the .skp file to C4D, which automatically generates a folder with textures next to the .skp file. In 3ds Max, importing the .skp file stores texture files in ..\3dsMax\scene\assets\images. Alternatively, export an fbx file with embed media selected, creating a textures folder along with it. Rhinoceros 3D users can import the .skp file, open material editor (Panels -> Material editor), select any material with texture, and click on the three dot button to access all textures in the ..\AppData\Local\Temp\embedded_files directory. Textures can be freely copied and pasted into any folder you prefer.
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