Library gray and blue child CHEVALIER houses the world 3D model

Library gray and blue child CHEVALIER houses the world 3D model

cgtrader

This 3D model was originally built with Sketchup 13 before being converted into every other available 3D format. Native file format is .skp. 3ds Max scene is 3ds Max 2016 version, rendered with Vray 3.00 Catalogue 2014 With a bright blue interior, this bookcase will brighten the world of your young knight. Decorated niche motifs and a shield at the bottom make it welcoming to her favorite books on its three fixed shelves. This library also has a large drawer for toys at the bottom. Discover the multicolored child Library School too. Size (cm): H 165 x W 55 x D 42 Weight: 0.10 Kg\ref 143270, price €249.90\nPolygons: 60 \n\nTextures are available in the .skp file.\n\nHow to extract textures from .skp file?\n\nIf you have any of these software tools, it's a breeze. Follow their provided guidelines:\n\nSketchup (Free)\n\nJust export the image as your chosen 2D file under the File/Export/2d Graphic - dropdown option.\n\nAnother way:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.\n\nC4D (Trial version is sufficient)\n\nImporting .skp file to C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen .skp file is imported to 3ds Max, it stores texture files to ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (Trial version is sufficient)\n\nImport .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures to any folder you like.

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