
LIBRARY CIRRUS GREY 3D model
cgtrader
This 3D model was originally created with Sketchup 8 before being converted to all other formats, with .skp as native format, including a 3ds Max scene based on 2016 version, rendered using Vray 3.00 for CATALOGUE 2014. The metal library boasts an abundance of storage compartments, easily displaying your collections due to its ample storage capacity. Specifically designed, the metal library is composed of a top part featuring 9 lockers and a lower section containing three doors and six compartments, both components exuding simplicity and functionality. It seamlessly integrates into modern studio settings. Also available in the Edison metal library design. Dimensions (cm): Height 190 x Width 105 x Depth 45. Weight: 55 kilograms Polygons used to render this model: 204 All texture information is housed within the .skp file. You can easily access these textures if you have software such as Sketchup (available at no cost), which makes extraction simple. To do so: 1. Choose File > Export, then select "2D Graphic" and export it in your preferred image format from the dropdown option. Alternative Method: Go to File -> Export -> 3D Model, and then choose "COLLADA File (.dae)" as the file type to be exported. In the options menu that follows, check "Export Texture Maps." This will ensure all textures are extracted along with your 3d model. With this in place, navigate to the location where your exported file was saved. You should find a folder there, matching the name of your exported .skp file. Inside it lies every single texture included within that library. Alternatively: You could use Cinema4D. If so, you're in luck - importing an skp file will instantly generate a folder with textures next to where your 3d model resides. And don't worry about using just any other software; there's plenty more ways! Take Blender (again totally free!) for instance: Once your library is opened in Blender, find all those materials which feature textures and select them by clicking the icon of their texture next to its name in that section of this tab. Next, press ctrl+a and a brand new window will appear showing you each image with name matching the one chosen before (at bottom right part). Select it once and drag 'n drop over any other spot inside main directory area. With so many easy paths ahead now what do wait for - begin experimenting straight away! Other possible paths: * Import an .skp file to 3ds Max. + It saves textures in ..3dsMaxsceneassetsimages * Export fbx from the max and use that instead if necessary
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