Library Big Ben Houses of the world 3D model
cgtrader
This 3D model was originally created using Sketchup 8 before being converted into all other formats available. Native format is .skp, and a 3dsmax scene has been optimized for 3ds Max 2016 with Vray 3.00 HOUSES FURNITURE WORLD, NEW 2012 A stylish setting is perfect for showcasing books, making the Big Ben library an excellent choice. This ivory-colored bookcase was worked to have an aged appearance, giving it a certain classiness. A beautiful clock adorns this classic-style furniture, adding finesse to any collection. With its unique storage feature, this furniture slips easily into a sophisticated interior. Complete your setup with the white Teatime coffee table. Dimensions: H 215 x W 80 x D 40 Weight: 33 kg www.maisonsdumonde.com/FR/fr/produits/fiche/bibliotheque-big-ben-122219.htm Ref: 122 219 Price € 429 Polygons: 150 The textures can be found in the .skp file How to extract the textures from a .skp file If you have any of the following software, it's easy to follow these steps: Sketchup (Free) Just export the image as your choice of 2D file under the File/Export/2d Graphic - drop-down option. Another way is to go to File -> Export -> 3D Model and then choose a COLLADA File (*.dae) as an exported file format, ensuring that "Export Texture Maps" is selected. Afterward, navigate to the export location, where you will find a folder with the same name as the exported file containing all of the textures. C4D (Trial version works well) Importing the .skp file into C4D automatically generates a folder filled with textures next to the original .skp file. 3ds Max When importing an .skp file into 3ds Max, the texture files will be stored in ..3dsMaxSceneAssetsImages, and you can easily locate them there as well. You may also export fbx files using "embed media" option selected during the export dialog, causing a folder with textures to be automatically created alongside the exported file. Rhinoceros 3D (Even Trial versions will work) Import an .skp file into Rhinoceros 3D, open up the material editor under Panels->Material Editor, select any materials that include textures on them and simply click on their name in the textures section followed by a click on the three dot button - now you'll be able to see all your embedded files located within the .AppDataLocalTempEmbedded_files directory. Feel free to copy these textures and move them wherever you need.
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