LIBRARY BAMAKO houses the world 3D model

LIBRARY BAMAKO houses the world 3D model

cgtrader

This 3D model was originally designed with Sketchup 8 and later converted to every other 3D format imaginable. Native file type is .skp 3ds Max scene is created using 3ds Max 2016 version, rendered with Vray 3.00 CATALOGUE 2014 Inspired by rich ethnic patterns and vibrant colors, this bookcase boasts numerous storage compartments for display and storage of your personal treasures. Perched on blue feet, this cabinet offers eleven distinct niches to showcase all your collections at once. Unique, functional libraries printed on demand bring a cozy touch to your decor. Explore also the vintage orange Twist library. Dimensions (cm): H 175 x W 100 x D 32 Weight: 0.10 Kg\nRef: 138807 Price: € 249.90\nPolygons: 175 \n\nTextures can be located within the .skp file\n\nHow to extract textures from the .skp file?\n\nIf you have any of the following software, it is relatively easy. Follow these guidelines provided:\n\nSketchup (Completely Free)\n\nSimply export the image as your preferred 2D file using the File/Export/2d Graphic - drop down option.\n\nAnother way:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is selected. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.\n\nC4D (Even a trial version will work)\n\nImporting .skp file to C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen .skp file is imported to 3ds Max, it stores texture files to ..\3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (Even a trial version will work)\n\nImport .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures to any folder you prefer.

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